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Name: James Tragesser
Email: james@jamestragesser.com
(DoD) Clearance Level: Secret (Active)
project credits:
Technical Skills: Software Proficiency:
-
- High poly modeling & normal map creation
- Low poly modeling & optimizing for real time rendering
- UVW unwrapping
- Texturing & Poly painting
- Lighting & Shader creation
- Rigging and Skinning for animation
- Keyframe, skeletal and morph target animation
- Basic understanding of scripting
- Topology & Edge flow
- Map Entity creation
- Autodesk 3D Studio Max
- Adobe Photoshop
- CryEngine 3
- Pixologic ZBrush
- Topogun
- xNormal
- 3D CoatDX
- Unity 4
- Adobe Flash
- Unreal Engine
Experience:
3d Graphic Artist at October Games (Contract) Jan 2012 – Jun 2013
- - Created static 3d game assets for Unity 4 using 3D Studio Max,
- - Created character model for Unity 4
- - Created Diffuse,Specular,Ambient occlusion and normal maps using Zbrush
- - UVW unwrapping
- - Unity 4 asset optimization for fast realtime rendering.
- - Optimized 3d model edge flow for clean topology and optimization.
3d Graphic Artist at Engineering & Computer Simulations (Contract) Jul 2009 – Jan 2012
- - Designing, modeling, UVing, texturing, animating, scripting and placing levels/props/effects as game objects within CryEngine3.
- - Imported Lidar point cloud data for positioning and asset creation.
- - Avatar creation and setup for CryEngine3.
- - Entity programming for CryEngine3.
- - CryEngine3 asset optimization.
- - Texturing & Poly painting from photographs.
3d Graphic Artist at US Navy NAWCTSD (Contract) Sep 2007 - Jan 2009
- - Managed Serious Games Showcase and Challenge at I/ITSEC convention.
- - Created Machinima animation for trainer.
- - Designed 3d world for thin client trainer.
- - Experimented with game engines for training purposes.
- - Import and create new 3d content for 3d scenes.
3d Graphic Arts Instructor at The International Academy of Design and Technology Jan 2006 - July 2007
- - Instructed students in applications such as, 3d Studio Max, Photoshop and Flash.
- - Instructed students in the technical aspects of the fine arts such as, the point of view and color theory.
- - Instructed students in the production pipeline of game development.
- Instructed students in the fundamentals of 3d character rigging and animation.
Artist for Freelance Clients May 2005 - Dec 2012
- - Designed 3d game models for sale on Turbosquid.com.
- - Created Character models for Friday the 13th 3d Havoc Games.
- - Webmaster for Anabolic Outlaws.com.
Education:
Bachelor of Arts Degree in 3D Art / Game Design - Salve Regina University, Newport, RI May 2005
3d Studio Max certification - Brainbench.com Jan 2006
CryEngine3 training - Real Time Immersive, Orlando, FL Oct 2009 & Apr 2010- Eat 3D Training DVDs - Eat 3D Aug 2012